Posts Tagged procedural-generation

Found: 2 posts
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Implementing Eiserloh's Noise-Based RNG in Rust

A discussion of a talk by Squirrel Eiserloh on the benefits of using noise functions, rather than traditional random number generators, to generate randomness in game development, followed by an implementation walkthrough in Rust.
Tags: tutorial, game-dev, procedural-generation, Rust, RNG
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Building a Dungeon Generator, Part 1. Introduction

Exploring some options for randomly generating dungeon layouts for a top down game.
Tags: game-dev, procedural-generation, ProjectDungeon, CSharp, roguelike, Zeldalike, Unity