Posts Tagged procedural-generation
Implementing Eiserloh's Noise-Based RNG in Rust
A discussion of a talk by Squirrel Eiserloh on the benefits of using noise functions, rather than traditional random number generators, to generate randomness in game development, followed by an implementation walkthrough in Rust.
Tags: tutorial, game-dev, procedural-generation, Rust, RNG
Building a Dungeon Generator, Part 1. Introduction
Exploring some options for randomly generating dungeon layouts for a top down game.
Tags: game-dev, procedural-generation, ProjectDungeon, CSharp, roguelike, Zeldalike, Unity